export enum FsmParamTypeEnum {
  Number = "Number",
  Trigger = "Trigger",
}

export enum ParamsNameEnum {
  Idle = "Idle",
  Run = "Run",
  Attack = "Attack",
}


//预制体
export enum PrefabPathEnum {
    Actor1= "prefab/Actor",
    Map = "prefab/Map",
    Weapon1 = "prefab/Weapon1",
    Bullet2 = "prefab/Bullet2",
    Explosion = "prefab/Explosion",
}
//事件
export enum EventEnum {
    WeaponShoot = "WeaponShoot",//武器射击
    ExplosionBorn = "ExplosionBorn",//爆炸出生
    BulletBorn = "BulletBorn",//子弹出生
    ClientSyn= "ClientSyn",//客户端同步
    RoomJoin= "RoomJoin",//加入房间
}


//动画
export enum EntityStateEnum {
    Idle = "Idle",
    Run = "Run",
    Attack = "Attack",
}
//图片路径
export enum TexturePathEnum {
    Actor1Idle="texture/actor/actor1/idle",
    Actor1Run="texture/actor/actor1/run",
    Weapon1Idle="texture/weapon/weapon1/idle",
    Weapon1Attack="texture/weapon/weapon1/attack",
    Bullet2Idle="texture/bullet/bullet2",
    ExplosionIdle="texture/explosion",
}
//场景
export enum SceneEnum {
  Login="Login",
  Battle="Battle",
  Hall="Hall",
  Room="Room",
}
